The algorithmic order is worse, however, and the edge will not follow the control points as closelyĪ straight edge between the start point and the end pointĪ blockEdge defined in terms of a series of straight line segmentsĭefines the edge from the projection onto a surface (single surface) or intersection of two surfacesĪ blockEdge interface for Catmull-Rom splines AC3D SELECT INVERTED NORMALS CODEIn comparison with BSplines, the grading of bezier edges should be smoother, and the code is much simpler. Beziers are useful for simple curved shapes such as aerofoils, or when you want an edge to match a specific direction at one, or both, or its endpoints. This edge type shouldn't therefore be used for finely discretised line data polyLine or similar will be more appropriate for such cases. Note that the calculation of each point takes 0(N^2) time, where N is the number of control points. The outer points are taken as start and end. Only interior control points should be specified. Various bit-wise operations and adaptor methods for containers that are somewhat similar to bitSet (eg, boolList, labelHashSet)Īn (unsigned) integral type adapter, for output of bit valuesĪ blockEdge defined as an arc of a circle An indexed form of CGAL::Triangulation_cell_base_3 used to keep track of the Delaunay cells (tets) in the tessellationĪn indexed form of CGAL::Triangulation_face_base_2 used to keep track of the vertices in the triangulationĪn indexed form of CGAL::Triangulation_vertex_base_3 used to keep track of the Delaunay vertices in the tessellationĪspect ratio model of Vakhrushev and EfremovĬalculates binned data in a specified directionĬalculates binned data in multiple segments according to a specified Cartesian or cylindrical coordinate system
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